module Base
{

	item Belt_Generic
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Belt,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = Belt_Generic,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,	
		FabricType = Leather,

    }
	
	item Belt_Cowboy
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Belt - Cowboy,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = Belt_Cowboy,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,	
		FabricType = Leather,

    }
	
	item Belt_Gemstone
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Belt - Gemstone,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = Belt_Gemstone,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item Belt_Gold
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Belt - Gold,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = Belt_Gold,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item Belt_Silver
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Belt - Silver,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = Belt_Silver,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLarge_Skulls
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Large Belt - Skulls,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLarge_Skulls,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLarge
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Large Belt,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLarge,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLarge_Gemstone
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Large Belt - Gemstone,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLarge_Gemstone,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLarge_Star
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Large Belt - Star,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLarge_Star,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLarge_Letters
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Fine Large Belt - Letters,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLarge_Letters,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item BeltLargeFur
    {
        DisplayCategory = FrockinFineClothes,
        Weight= 0.2,
        Type = Clothing,
        DisplayName = Large Fur Belt,
        Icon = Belt,
        BodyLocation = Belt,
        ClothingItem = BeltLargeFur,
        AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
        WorldStaticModel = Belt_Ground,
		FabricType = Leather,

    }
	
	item Accessory_Wild_Rag
		{
			DisplayCategory = Accessory,
			Type = Clothing,
			DisplayName = Wild Rag,
			Weight = 0.3,
			Icon = Shemagh_Red,
			BloodLocation = Neck,
			BodyLocation = Scarf,
			CanHaveHoles = false,
			FabricType = Cotton,
			Insulation = 0.8,
			ScratchDefense = 10,
			WindResistance = 1.0,
			ClothingItem = Accessory_Wild_Rag,
			WorldStaticModel = Shemagh_Ground,

	}
	

		
	item Accessory_Wild_Rag_Bandana
		{
			DisplayCategory = Accessory,
			Type = Clothing,
			DisplayName = Wild Rag - Bandana,
			Weight = 0.3,
			Icon = Shemagh_Red,
			BloodLocation = Neck,
			BodyLocation = Scarf,
			CanHaveHoles = false,
			FabricType = Cotton,
			Insulation = 0.8,
			ScratchDefense = 10,
			WindResistance = 1.0,
			ClothingItem = Accessory_Wild_Rag_Bandana,
			WorldStaticModel = Shemagh_Ground,

	}
		
	item Accessory_Wild_Rag_Scarf
		{
			DisplayCategory = Accessory,
			Type = Clothing,
			DisplayName = Wild Rag - Scarf,
			Weight = 0.3,
			Icon = Shemagh_Red,
			BloodLocation = Neck,
			BodyLocation = Scarf,
			CanHaveHoles = false,
			FabricType = Cotton,
			Insulation = 0.8,
			ScratchDefense = 10,
			WindResistance = 1.0,
			ClothingItem = Accessory_Wild_Rag_Scarf,
			WorldStaticModel = Shemagh_Ground,

	}
	
	item Accessory_Tie_Bolo
	{
		DisplayName = Bolo Tie - Ring,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_NoCollar,
			ClothingItemExtraOption  = BelowCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_NoCollar
	{
		DisplayName = Bolo Tie - Ring,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_NoCollar,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo,
			ClothingItemExtraOption  = AboveCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Letters
	{
		DisplayName = Bolo Tie - Letters,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Letters,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Letters_NoCollar,
			ClothingItemExtraOption  = BelowCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Letters_NoCollar
	{
		DisplayName = Bolo Tie - Letters,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Letters_NoCollar,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Letters,
			ClothingItemExtraOption  = AboveCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Star
	{
		DisplayName = Bolo Tie - Star,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Star,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Star_NoCollar,
			ClothingItemExtraOption  = BelowCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Star_NoCollar
	{
		DisplayName = Bolo Tie - Star,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Star_NoCollar,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Star,
			ClothingItemExtraOption  = AboveCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Sun
	{
		DisplayName = Bolo Tie - Sun,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Sun,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Sun_NoCollar,
			ClothingItemExtraOption  = BelowCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Sun_NoCollar
	{
		DisplayName = Bolo Tie - Sun,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Sun_NoCollar,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Sun,
			ClothingItemExtraOption  = AboveCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Moon
	{
		DisplayName = Bolo Tie - Moon,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Moon,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Moon_NoCollar,
			ClothingItemExtraOption  = BelowCollar,
		WorldStaticModel = Tie_Ground,
	}
	
	item Accessory_Tie_Bolo_Moon_NoCollar
	{
		DisplayName = Bolo Tie - Moon,
		DisplayCategory = Accessory,
	    Type = Clothing,
		Weight = 0.1,
		Icon = TieBolo,
		BodyLocation = Neck,
		ClothingItem = Accessory_Tie_Bolo_Moon_NoCollar,
			FabricType = Leather,
	
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Accessory_Tie_Bolo_Moon,
			ClothingItemExtraOption  = AboveCollar,
		WorldStaticModel = Tie_Ground,
	}

}